![]() Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming gameplay seamlessly transitions between these two views. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Sonic Unleashed (known in Japan as ' Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Not Sega specifically but it's also been a great way to play some of the fighters from that gen like JoJo All Star Battle, Tekken 5: Dark Resurrection, and Super Street Fighter II Turbo HD Remix.BLES00425 ( IRD), BLUS30244 ( IRD), BLJM60112, NPEB01347, NPUB31204 #Sonic unleashed ps2 crashing on camera changes pcsx2 PcAnother option is Outrun 2 which I believe was also mentioned earlier in here, though with that the PC version is arguably a better choice. Project Diva Dreamy Theater Extend (same except for with Project Diva Extend)Īlso Daytona USA, though that has graphical glitches unless you use the slowest interpreter setting. Project Diva Dreamy Theater 2nd (basically an HD port of the first two PD games on PSP) Project Diva F 2nd (works at 60fps with patch) Project Diva F (works at 60fps with patch) Virtua Fighter 5: Final Showdown (as mentioned earlier in the thread)Īfter Burner Climax (4k60fps pretty easily) All of these work great even on mid-tier rigs: The big flagship games get most of the publicity, but RPCS3 for me has primarily been an amazing way of playing the Sega classics which never made the jump to modern systems (or in some cases have been delisted altogether). You also have to keep in mind that this emulator really didn't pick up until 2017, and it has been in operation since 2011. PS3, because it's more recent, has awhile to go, and it's more obvious when big changes are made. PCSX2 may have less giant leaps in performance, but it's also over a decade old and we're likely hitting performance saturation, likewise with Dolphin or emulators for older games (even though things like BSNES require high end processors for the most accurate of emulation simply playing the games has hit saturation ages ago). PCSX2 has a complied build from the 31st. Technically speaking, both are releasing builds at similar rates. If they have to scrap stuff and redo it in a neater fashion, that's going to suck up time, too. Plus, they haven't tested all games against all regions, and I doubt they've been tested against all patches and updates.Īs far as I've read, they'd have to start from scratch with the PCSX2 coding since the back end is a mess of hacks and whatnot, which is also why they're slow on bigger jumps. After all, less than half the games tested are considered playable, and even fewer of those are actually Peace Walker/P5 good. RPCS3 will seem like it's making massive jumps, but the performance jumps are for a few eventually it'll plateau before they start making huge strides again. Click to shrink.Technically speaking, both are releasing builds at similar rates. ![]()
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